Delta Force 2 is a tactical first-person shooter video game. It is a member of the Delta Force series games.
Each campaign consists of a series of missions which are scattered across various locations, including Africa, Siberia, Antarctica, and South America.
The voxel game engine allows for nearly unlimited draw distance, providing for expansive outdoor environments which vastly exceed the size of levels in many games with polygon-based terrain. Although the base terrain for each level is only a square kilometer, this is tiled in all directions, potentially allowing for literally unlimited travel. Due to the expansive size of the environment, gameplay is focused more on long-range combat, and many gunfights take place at hundreds of metres.
While the landscape itself is voxel, all other in-game objects, including buildings and characters, are rendered with polygons.
The game features some realism elements uncommon in first-person shooters. Bullets in Delta Force 2 include simulated trajectories which are affected by gravity (bullet drop) and wind. Player health is limited, and only a few enemy hits are necessary to result in death. However, other elements of the game lack realism. Enemy AI characters will always die when hit by a single bullet, regardless of range. Also, the guns when fired have hardly any recoil.
The game includes a mission editor which allows the user to place objects, enemies, and objectives in one of the game's existing landscapes.
The voxel game engine allows for nearly unlimited draw distance, providing for expansive outdoor environments which vastly exceed the size of levels in many games with polygon-based terrain. Although the base terrain for each level is only a square kilometer, this is tiled in all directions, potentially allowing for literally unlimited travel. Due to the expansive size of the environment, gameplay is focused more on long-range combat, and many gunfights take place at hundreds of metres.
While the landscape itself is voxel, all other in-game objects, including buildings and characters, are rendered with polygons.
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